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TabletopTourney · Fictional worked scenario

A Four-Player League on Two Tables

This is an invented planning exercise, not a customer event or testimonial.

Background and constraints

A fictional board-game gathering has four players and two tables. Everyone should meet once without any player appearing in two games at the same time.

Exact tool inputs

names
Ari
Bea
Cleo
Dev
format
Round robin
tables
2
groups
1

Actual generated result

names
  • Ari
  • Bea
  • Cleo
  • Dev
format
Round robin
round
1
losses
Ari
0
Bea
0
Cleo
0
Dev
0
history
  • round
    1
    a
    Ari
    b
    Dev
    sa
    1
    sb
    0
    table
    1
    wave
    1
    winner
    Ari
  • round
    1
    a
    Bea
    b
    Cleo
    sa
    1
    sb
    0
    table
    2
    wave
    1
    winner
    Bea
  • round
    2
    a
    Ari
    b
    Cleo
    sa
    1
    sb
    0
    table
    1
    wave
    2
    winner
    Ari
  • round
    2
    a
    Dev
    b
    Bea
    sa
    1
    sb
    0
    table
    2
    wave
    2
    winner
    Dev
  • round
    3
    a
    Ari
    b
    Bea
    sa
    1
    sb
    0
    table
    1
    wave
    3
    winner
    Ari
  • round
    3
    a
    Cleo
    b
    Dev
    sa
    1
    sb
    0
    table
    2
    wave
    3
    winner
    Cleo
matches
  • round
    1
    a
    Ari
    b
    Dev
    sa
    1
    sb
    0
    table
    1
    wave
    1
  • round
    1
    a
    Bea
    b
    Cleo
    sa
    1
    sb
    0
    table
    2
    wave
    1
  • round
    2
    a
    Ari
    b
    Cleo
    sa
    1
    sb
    0
    table
    1
    wave
    2
  • round
    2
    a
    Dev
    b
    Bea
    sa
    1
    sb
    0
    table
    2
    wave
    2
  • round
    3
    a
    Ari
    b
    Bea
    sa
    1
    sb
    0
    table
    1
    wave
    3
  • round
    3
    a
    Cleo
    b
    Dev
    sa
    1
    sb
    0
    table
    2
    wave
    3
champion
null
standings
  • name
    Ari
    points
    9
    played
    3
    for
    3
    against
    0
    rank
    1
  • name
    Bea
    points
    3
    played
    3
    for
    1
    against
    2
    rank
    2
  • name
    Cleo
    points
    3
    played
    3
    for
    1
    against
    2
    rank
    2
  • name
    Dev
    points
    3
    played
    3
    for
    1
    against
    2
    rank
    2
tables
2
waves
3

Planning process

The host generates six unique pairings in three rounds. Two matches fit each table wave. The worked record gives the first listed player a 1–0 win in every match, then calculates standings under the published three-points-for-a-win rule.

Result explanation

The schedule needs three playing waves before transitions and verification. Table allocation respects round boundaries, so the next round cannot be packed into a spare slot while a player is still busy.

Alternative

Use one table and six waves if space is limited, or choose knockout for a shorter competitive format.

Execution notes

Specify the actual game version, time limit and completion rule before play. The planner does not know how long a particular board game takes.

Continue planning

Open TabletopTourney

How to Organize a Cosplay or Board Game Gathering

Five Players with One Resting Player per Round

FAQ

Are these real event records?

No. All people, dates, constraints and planning amounts in this scenario are fictional inputs supplied to demonstrate a workflow.

How can I try this plan?

Open the linked tool, enter the exact inputs above, review the result and save it locally. Export a backup if you want a separate copy.