A Four-Player League on Two Tables
This is an invented planning exercise, not a customer event or testimonial.
Background and constraints
A fictional board-game gathering has four players and two tables. Everyone should meet once without any player appearing in two games at the same time.
Exact tool inputs
| names | Ari Bea Cleo Dev |
|---|---|
| format | Round robin |
| tables | 2 |
| groups | 1 |
Actual generated result
- names
- Ari
- Bea
- Cleo
- Dev
- format
- Round robin
- round
- 1
- losses
- Ari
- 0
- Bea
- 0
- Cleo
- 0
- Dev
- 0
- history
- round
- 1
- a
- Ari
- b
- Dev
- sa
- 1
- sb
- 0
- table
- 1
- wave
- 1
- winner
- Ari
- round
- 1
- a
- Bea
- b
- Cleo
- sa
- 1
- sb
- 0
- table
- 2
- wave
- 1
- winner
- Bea
- round
- 2
- a
- Ari
- b
- Cleo
- sa
- 1
- sb
- 0
- table
- 1
- wave
- 2
- winner
- Ari
- round
- 2
- a
- Dev
- b
- Bea
- sa
- 1
- sb
- 0
- table
- 2
- wave
- 2
- winner
- Dev
- round
- 3
- a
- Ari
- b
- Bea
- sa
- 1
- sb
- 0
- table
- 1
- wave
- 3
- winner
- Ari
- round
- 3
- a
- Cleo
- b
- Dev
- sa
- 1
- sb
- 0
- table
- 2
- wave
- 3
- winner
- Cleo
- matches
- round
- 1
- a
- Ari
- b
- Dev
- sa
- 1
- sb
- 0
- table
- 1
- wave
- 1
- round
- 1
- a
- Bea
- b
- Cleo
- sa
- 1
- sb
- 0
- table
- 2
- wave
- 1
- round
- 2
- a
- Ari
- b
- Cleo
- sa
- 1
- sb
- 0
- table
- 1
- wave
- 2
- round
- 2
- a
- Dev
- b
- Bea
- sa
- 1
- sb
- 0
- table
- 2
- wave
- 2
- round
- 3
- a
- Ari
- b
- Bea
- sa
- 1
- sb
- 0
- table
- 1
- wave
- 3
- round
- 3
- a
- Cleo
- b
- Dev
- sa
- 1
- sb
- 0
- table
- 2
- wave
- 3
- champion
- null
- standings
- name
- Ari
- points
- 9
- played
- 3
- for
- 3
- against
- 0
- rank
- 1
- name
- Bea
- points
- 3
- played
- 3
- for
- 1
- against
- 2
- rank
- 2
- name
- Cleo
- points
- 3
- played
- 3
- for
- 1
- against
- 2
- rank
- 2
- name
- Dev
- points
- 3
- played
- 3
- for
- 1
- against
- 2
- rank
- 2
- tables
- 2
- waves
- 3
Planning process
The host generates six unique pairings in three rounds. Two matches fit each table wave. The worked record gives the first listed player a 1–0 win in every match, then calculates standings under the published three-points-for-a-win rule.
Result explanation
The schedule needs three playing waves before transitions and verification. Table allocation respects round boundaries, so the next round cannot be packed into a spare slot while a player is still busy.
Alternative
Use one table and six waves if space is limited, or choose knockout for a shorter competitive format.
Execution notes
Specify the actual game version, time limit and completion rule before play. The planner does not know how long a particular board game takes.
Continue planning
How to Organize a Cosplay or Board Game Gathering
Five Players with One Resting Player per Round
FAQ
Are these real event records?
No. All people, dates, constraints and planning amounts in this scenario are fictional inputs supplied to demonstrate a workflow.
How can I try this plan?
Open the linked tool, enter the exact inputs above, review the result and save it locally. Export a backup if you want a separate copy.